This dictates the accuracy of water surface reflections. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. If you have the headroom feel free to max it out, but High will do just fine. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. nice guide :) love the pink floyd song reference in your name sir. champagne poached oysters las vegas . We recommend using Ultra for all GPUs with at least 6GB VRAM, as the lesser choices drastically affect image quality. Greatly affecting the quality of tracks in the snow or mud, Tessellation Quality can have a large impact on visual quality. On the second setting, distant objects are added back in, with some receiving shading. This setting dictates the quality of all textures in the game. First, lets start with the API. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. RDR2 - DLSS vs TAA vs MSAA | Perfomance And Graphics Comparison Benchmark Lab 19.7K subscribers Join Subscribe 712 Share Save 54K views 1 year ago Red Dead Online Blood Money Update - DLSS. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. Come on, theres gotta be comparison pics somewhere. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. Medium is a match for what you get on Xbox One X. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). Whoa, whoa, whoa, I can get better graphics and performance with a better graphics card?! MSAA also has a huge impact, but you probably should be using TAA/FXAA instead. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. Here are some tips on how to coax some extra frames out of Red Dead Redemption 2 on PC. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. So, in other words, my pc cant handle it? When this happens, it's better if the water physics quality isn't maxed out, because doing so will cause a significant drop in performance even on a high-end PC. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. If you modify those options individually, the Water Quality setting will read Custom. Then make shadow quality high. June 30, 2022 . 17.4k. Kept getting crashes using Vulkan, switched to DX12 and been wondering if that may be the culprit. I remember you getting your 3080, so this is the beast. This toggle will control how detailed the simulation of things like water ripples will appear in-game. New to Shacknews? All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. i9 9900k rtx 2080 ti. Enabling this option incurs a 3-5% performance hit for a minor boost in tree quality. The higher the setting, the farther away the textures will appear to be full resolution. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. All trademarks are property of their respective owners in the US and other countries. That wraps up our overview of the Red Dead Redemption 2 PC settings. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. None have worked for me. Reflection Quality: see above this here is a killer. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. - Using NVidia Control Panel to fix the issue. I thought this thread was going to be about a mod that fixed the movement, lol. Understanding the abundance of graphics settings in Rockstar's new PC port of Red Dead Redemption 2. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. it's a nice feature for screenshots but the performance impact is way to huge for daily use. This setting determines how the VSync setting operates. Espaol - Latinoamrica (Spanish - Latin America). Don't @ him. Middle of the bar looks great, and wont murder your GPU in its sleep. It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. The more particles, the more lighting. Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. I was lucky enough to get a 3080. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesnt look all that different. This toggle controls how accurate the light simulation is when dealing with volumetrics. While it was not officially announced until late in the year, Red Dead Redemption 2 had been one of the most anticipated PC titles in a long time. You explore the American Old West with your trusty steed, fending . - Turning TAA / MSAA / FXAA on/off/something in between. RDR2 heavily rely on Anti-aliasing. - Deleting all files from the Settings folder and restarting the game (someone suspected the in-game Settings menu was bugged and benefited from doing this). Version. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. Yeah I was surprised at how much better it runs now. Hardware Unboxed has released two optimisation videos for improving performance. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. RELATED: Red Dead Redemption 2 - What Is Lumbago? We recommend leaving this setting off and using TAA instead. I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. Valve Corporation. Who would've thought that a great looking game would run amazingly well on a beast of a graphics card Misread the thread that performance had been substantially improvedwhich I think is technically true since, "Hey all, I'm one of the 17 people who's managed to get one of the fastest video cards that exist. Works well in tandem with the AMD and Nvidia sharpening tools. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. Not many people seem to be aware of the performance cost that tree tessellation inflicts. These settings are for those that wish to finesse more out of Red Dead Redemption for PC. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. We recommend the Medium setting for players with mid-range or better PC hardware. Personally, I ran with Ultra, but High isnt too sharp of a visual downgrade and will free up a couple frames. If you're in search of the best-looking graphics with minimal FPS loss, this might help. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. - Tinkering with the resolution scaling setting. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. Thank you for sharing! There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). Turn this setting down to high or medium to see improved performance without affecting how the game looks too dramatically. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. This option only affects the mirrors sparsely scattered around the game world. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. Seems that after the updates this might not be as accurate anymore but only by a little. I don't think anyone but a fool would think that it's not the best looking/running on PC. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. Although there are some reports of less stuttering with it set to true when using Vulkan, there's probably a good reason it's a hidden setting and disabled by default. DLSS, when enabled, will render the game at a lower resolution but use AI to upscale the game back to the DSR'd resolution. 6800 XT from December 2020 that's seen a lot of wear and tear. Noticeable when you stop and take notes, sure, but certainly not in motion. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. That being said while I beat the main story I stayed away from a ton of side content because I knew just like GTA V eventually RDR2 would release on PC. Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. This option is used in the console versions of the game. Like the Water Quality setting above, this toggle controls multiple others in the Advanced Graphics Settings. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. Going down can free up frames, and going up will consume them: this bar is only in fractions and not whole percentages (though, it will show the percentage in decimals). Just don't look at the rocks and trees from too close and enjoy the landscape. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. moineau signification spirituelle. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. Turn that tree tessallation off, and turn your grass back up. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. This setting controls the application of object-based motion blur. it's still a good plan for using on 1070 with 1080p with 60fps. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). This setting controls the quality of shadows cast by trees and objects that are very far from the player. This setting determines how accurate the reflections found in glass and puddles are rendered. Ultra isnt too hard on frames though, if you have the VRAM to support it. Its no secret that volumetric lighting and effects devour frames at higher settings, with the pattern holding true across multiple games. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. We recommend sticking with Ultra as there is no performance to be gained from going lower. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. Virtually all the AA options in the game have issues of some kind even at 4k resolution. Just figured out what Tree Tessellation does. . This slider offers a way to set image quality without fussing over each individual toggle. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra No problems there. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. GPUs with 4GB or less VRAM should try High or Medium. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). High will only free up a frame from Ultra, so this is a safe setting to max. Because it has a minimal performance cost, we recommend leaving it on Ultra. Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. Nope, never did, never changed. As with other forms of tessellation, TT simply gives tree models more detail the closer the player is to them. Unless youre me: see self-deprecating insult in the bullet above. Definitely a looker. High is a fine concession here, but youll only net a frame or two for the downgrade. Using ultra will greatly reduce performance for something you may never see while playing. rdr2 tree tessellation on vs off by | Jun 9, 2022| is whittier california ghetto| mays landing hockey tournament 2021 schedule Once you're there, you'll need to unlock the advanced settings - scroll down to the advanced graphics part and you'll see it. i mean your rig cost like 2,5k USD? Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. Can safely keep maxed in most cases, but dont drop below 75% unless you love pop-in. It is best to use this slider first before changing individual settings. Hola mundo! Dial this down to High after shadows and lighting effects if you need frames. Takes away performance at night. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. Hi there. Reflection quality High and Mirror quality low. By . Leave this setting on Ultra as it offers no real performance hit. We recommend putting this option on Ultra as it greatly affects image quality with a negligible performance cost. On a rtx 2070. At 1440p, we're talking about 2133 x 1200. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. I've skipped this game until I get a better video card. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. Recommended settings at:1080p:8:00 "Performance" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 "Quality" ( Good for 980t. Any difference it may make for image quality will be nearly imperceptible, even if you go looking for it. Below Ill list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. I tested with every single setting (except water physics and tree tessellation) on the absolute max. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. Went through so many troubleshooting steps that after they recommended me the initial set of instructions for support, I just asked for a refund via PayPal. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. My peasant eyes can't even see the screenshots, im not worthy. Adjusting this option will change the Volumetrics Quality option above to Custom. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. This slider allows users to apply a post-process sharpening filter when using TAA anti-aliasing. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. This slider can incur an intermediate performance hit on Ultra, so we recommend using a Medium or High position for the best compromise. Targeting 60 FPS @ 1920x1080. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! Instead, players ought to experiment with either TAA or DLSS as their main method of anti-aliasing. First a little history of me and RDR2. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. Use these recommendations as a starting point for your graphical experimentation rather than a definitive authority. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. In many cases, enabling DLSS can offer a sizeable performance boost with little or no loss in perceivable image quality (depending on your configuration). Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. I play above 60 always. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Press J to jump to the feed. Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. Things like campfire smoke, sparks, and more are affected by this toggle. The visuals just falls apart without AA. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. I have a high-end PC. This option is only modifiable when using exclusive fullscreen mode. For those monsters that use this, it has no visible affect on performance. It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. For that reason, it's recommended that the player turn TT off for a 10-12 fps boost, along with some greater consistency. Red Dead Redemption 2 (RDR2) vs. The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Skip to content. This setting determines which rendering API the game will use. Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. - Verifying the game files via Steam. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. As far as we can tell, it only affects performance at night, regardless of which level you choose. scholarships for students with learning disabilities 2021 While the player doesn't always spend their time near water, there are plenty of times when they will encounter it while exploring, as part of a mission or during the main story. - Manually tinkering with the settings.xml file. At higher resolutions (1440p and above) the visuals remain sharp and we recommend using High, though going to Low can help you reclaim a frame or two of performance. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. It also applies to virtually every other object in the game. Particle Lighting: works in tandem with Particle Quality. Valve Corporation. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . The main form of AA that you need to use in RDR2 is TAA because the game was developed and tested with it always present. Turn this down first after messing with the hogs listed in the first section of this guide. Opting for the higher settings will incur a large performance penalty, so we recommend going with Medium. This ensures that grass is rendered reasonably far without it looking too pixilated, and that it doesn't cause too much of a dip in frames. Changing this option requires the game to be restarted. Particle Quality: minimal impact here; High and Ultra look near identical in motion. Also take fur quality medium. When on the lowest setting, this slider removes many objects from distant view altogether. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. I never drop . Even with newer, higher end specs, finding the right settings to get the best balance between quality and performance can be a fine line. I love first person modes with lots of animations and movements. Targeting 60 FPS @ 1920x1080. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. Press question mark to learn the rest of the keyboard shortcuts. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. Create an account to follow your favorite communities and start taking part in conversations. The Ultra option is equivalent to the Xbox One X version of the game. Like its sister setting above, adjusting Far Volumetric Resolution will dictate quality for fog or clouds at a great distance. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. If you set individual options first and then use this slider, it may undo or override any alterations you made. I suspect the higher settings weren't as thoroughly tested as the console equivalent settings. This is one of first games I want to try on the new cards. Dont be me. Adjusting this option will change the Volumetrics Quality option above to Custom. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit.