The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. 10 villager builds house and lures boar. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. They have many bonuses that allow them to move fast and hit very hard when used effectively. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. He destroyed Kiev in 1240 and advanced into Hungary. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. TL;DR: These are the units that could be used in late game against Mongols. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. There are several campaigns in Age of Empires II. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Cav Archers bonus - There's no real way to use this effectively. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Yeah, making mangudai and siege really hammers your economy (esp. Will we finally learn how to defeat the Mongols in the Imperial Age? They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. "Fuck you, I'm faster so I'll run away and shoot more arrows! Add some Pikemen for good measure even though nothing can get past 15 SO. Then additional in depth advice will be given. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Hi there. Aztecs is a bit more challenge, but can still win due to moving speed of all . Keshiks generate gold while fighting, what is good while engaging Hussars. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. and our 2- Boar save. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Mangudai train time increased to 26 seconds. Most of them are weak to Siege and some of them are not cost effective. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. This page is a stub. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Of all the maps available in Age of Empires 2, Arabia is the most popular. Otherwise, their navy is fair. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. You HAVE to get those two Boars in every Random Map game. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Clicking on the icon links to the corresponding page. But of course, that shouldnt be the case. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Their economy is not great after the Feudal Age. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. So well leave Elephants apart. So take a seat and grab some popcorn. 01 Mar 2023 18:49:20 Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. The better the Mangudai micro, the heavier the losses will be. Well leave these also apart and start considering the scout line. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Notice than some of the civs dont even get a unit in bold. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. The same goes for the rest of siege Unique Units. Genghis' first target is the vastness of China. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. I wont delay much with infantry units, because they are mostly shredded by this composition. Yeah they're a pretty expensive civ. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. Hi all! Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Well consider later a few exceptions to this rule. A true Labour of love. Put all together, these units form a very threatening and very mobile force. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. They have many bonuses that allow them to move fast and hit very hard when used effectively. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. They can be played in any order. He died in 1405 while marching for China. Mongols just have 400-550 more Food than everybody else automatically. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. Mangudai (non-Elite) frame delay reduced to 5. AOE is back once again. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses.