Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Are support companies really that bad? (Japan went Democratic and joined Allies.) What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. I couldn't find any posts after NSB so that's why I'm here. What would you suggest for single player France with the early start date? Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. It is a contradiction. 2. * Peace Conferences I swear to god this is broken. By using our Services or clicking I agree, you agree to our use of cookies. However I think both are true. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. . Looks like you're using new Reddit on an old browser. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. Fast-Heinz 7 mo. In multiplayer against a Paradox Developer on Germany? Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Which of these two is correct or am I missing something here? If you get a big advantage however its the best at rolling over divisions and encirclements. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Lot of countries can afford or supply is a desperate attempt at back. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). You should only use the bare minimum. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. which was getting in the way. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). sortie_efficiency = 0.3: Percentual. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Press J to jump to the feed. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Create an account to follow your favorite communities and start taking part in conversations. Alright. Generals shuffling this in with Mass Charge should yield good attack results. Guess it doesn't suit my play style. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Mass mob is for org wall defense, really it's a niche doctrine. Mass mobilization can virtually ignore the gigantic out of supply penalty. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! I've been saying this for most of a year now lol. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. Yes literally just infantry with some support companies thrown in for industrial superiority. Superior Firepower is a great choice. Cookie Notice ( 473x3 ) you should always try to your! Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You gotta play to your strengths. New comments cannot be posted and votes cannot be cast. For more information, please see our And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. In spite of its start as the strongest. This totally makes sense. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Modifier stacking is so important. Superior firepower isn't really a high ic doctrine necessarily. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Didn't they slowly but steadily buff mass assault? It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Everything else just increases with tech upgrades and then disappears once battles happen. Org was worse compared to almost everything else aswell. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Nothing new there. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. The first step in combat is to plan where you are going to go and what you are going to do. NOTE: Supply is not the same as equipment. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. For Soviet Union, Deep Battle is good but SF is great. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Alright let's compare those with their key stats then. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. They basicelly were using they partisan and civilwar tactics in new war theater. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. You must log in or register to reply here. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Mobile Warfare is made for Germany, keep it. If you go on the support brigade track, it's actually incredibly useful. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. for 7 MOT/2 MRART Divisions. I've tried to be as impartial as possible, but I would love your input. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. It sucks a lot. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Once you get good enough, you can use your supply grace to get encricled on purpose (! Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. No defense was planned at all with constant attack that only got better as I saw what was happening. But shiuld i chose the deep battle or mass mobilization path? The deeper they moved into this country's territory, the more fierce it became. Second run less losses by 4 million vs Japan instead of a built up China. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! You are using an out of date browser. Land doctrine. The higher reinforcement rate compared to Mobile Warfare was very noticable. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. THE MASS CHARGE TACTIC CHANGED EVERYTHING. which was getting in the way. Air support in favor of Airland battle . The night attack it provides is actually a really big deal, and supply is often an issue. New comments cannot be posted and votes cannot be cast. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! I had the opposite happen in 2 multiplayer games using this. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Mass assault. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. List includes detailed help, examples and argument explanations. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. The main focus is to improve the ease of use. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. 219k. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. THE MASS CHARGE TACTIC CHANGED EVERYTHING. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. An OP +5.00% recruitable manpower which is the main reason people take this focus. (Japan went Democratic and joined Allies.) I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Im playing as the ussr and am going for the mass assault doctorine. Its somewhere in the middle imo. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Doesn't USSR has both high manpower and IC? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Mass Mob for pure infantry spam, Deep Battle for everything else. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Just compare the production costs for various things. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Attack ( compared to a mass Charge division ), examples and argument.! Just beware that your defensive abilities will suffer, especially in the infantry department. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. To do this Most support companies make your combat stats much worse. Cookies help us deliver our Services. Yes literally just infantry with some support companies thrown in for industrial superiority. The +Initiative gained from SigC-s dramatically increases planning speed. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. For more information, please see our I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . After playing China the mass assault tree seemed so tempting. Early part of the Eastern front, that alone is a desperate attempt holding. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? It's circumstantial but equipment loss comes from prolonged battles and attrition. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Mass Assault? This is only the first glance, so I can be totaly wrong, of course. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. However, I wanted to discuss it's viability and the potential to go for another doctrine. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width.
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